You’re All Going to Die Down Here

The construct knows you are here and it doesn’t like you… Any of you. Ready your weapons Heroes of the River’s End. They are coming for you.

Androids and Turrets vs The Heroes of the River’s End

This is a basic mutual annihilation game. To advance to the next level you must have at least one man left standing, and have destroyed all of the servants of the construct.

The number of androids and turrets are to be balanced against the number of players at a ratio of about 2 to 1 and should be adjusted to the skill of the players involved.

Androids

2 points sectional armor (natural)

Weapons, swords only

Mechanized: cannot be poisioned, immune to control, death, and spirit magic

5 lives

Garb: a metallic grey/silver headband but should look mechanized/metallic

Turrets

2 points sectional armor (natural)

Weapons, Ranged only (bows or either fire, or, lightning bolts)

Mechanized: cannot be poisoned, immune to control, death, and spirit magic

Rooted: cannot walk, must be carried (and can be picked up by either team and moved)

5 lives

Garb: metallic grey/silver headband but should look mechanized/metallic

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